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'Super Mario' celebrates 30th anniversary

TOKYO: Nintendo on Sunday celebrated the 30th anniversary of Super Mario, one of the best-known characters in video game history, at an event where artists performed his theme music for fans dressed as the hyperactive plumber.

Super Mario series creator Shigeru Miyamoto appeared on stage as a crowd cheered at a packed live-music venue that can house up to 700 people. He watched a human-size mascot Mario blow out candles on a birthday cake.

"I was touched when I sang a birthday song with all of you," Miyamoto said.

"Happy birthday, Mario!"

Video game music composer Koji Kondo played music used for newly released Mario software on a keyboard. Other musicians, including performers on a violin and an accordion, separately performed well-known Mario music.

Masako Iwata, one of the fans at the event, said she was looking forward to seeing Kondo, Miyamoto and Mario himself, whom she described as her hero.

"I love Mario. I've been playing the series since I was four or five," said the 26-year-old, sporting a hand-made Mario red cap and blue overall.

Since Mario first hit the screens under his own name on September 13, 1985, Nintendo has sold more than 310 million units featuring the plucky plumber's adventures fighting off Goombas and Koopa Troopas as he races to save Princess Peach.

The character had earlier made an appearance in the Nintendo arcade game "Donkey Kong," but under the name Jumpman.

With his distinctive uniform and moustache, the hyperactive little plumber is instantly recognizable, a rare quality in the games market.

In his best-known adventures, Mario comes to the rescue of Princess Peach, but he has also been inserted into formats featuring football, golf or karting.  



AFP | Sep 14, 2015, 01.36 PM IST
Super Mario series creator Shigeru Miyamoto appeared on stage as a crowd cheered at a packed live-music venue that can house up to 700 people.S


To mark the three-decade milestone, Nintendo last Thursday released in Japan "Super Mario Maker" on the WiiU console. This allows players to create their own worlds for Mario, or use those created by other players and shared through the internet. 


New Steve Jobs film 'deviates from reality,' Mac team veteran says

 New Steve Jobs film 'deviates from reality,' Mac team veteran saysWith just one week left before the new Danny Boyle-directed Steve Jobs film begins hitting cinemas around the globe, one of the original Macintosh team members who worked with Jobs, Andy Hertzfeld, has spoken up about the new movie.
Hertzfeld, who has previously detailed his experiences during the developed of the Macintosh computer in his book "Revolution in the Valley" and appears as a character in the new film (played by Michael Stuhlbarg), said in an interview with Recode that the new film is "cavalier about the facts."
"It deviates from reality everywhere - almost nothing in it is like it really happened," he said, though he added, " but ultimately, that doesn't matter that much."
Still, Hertzfeld believes it's a "fine film" that is "brilliantly written and performed."
"The purpose of the film is to entertain, inspire and move the audience, not to portray reality."

Portraying Jobs

According to Hertzfeld, Aaron Sorkin, the writer behind the film, consulted him about Steve Jobs, and asked him how Jobs might have reacted to certain things.
And though Hertzfeld feels the film doesn't portray events as realistically as it happened, he explained that it instead "aspires to explore and expose the deeper truths behind Steve's unusual personality and behavior, and it often, but not always, succeeds at that."
It's not the first time the new Steve Jobs film has been criticized for its portrayal of reality, with Steve Wozniak saying earlier this year that he didn't quite recognize the portrayal of his himself in the trailers.
However, Wozniak also praised the new movie and its portrayal of Jobs, and said he expected dramatic liberties to be taken, saying " "accuracy is second to entertainment in a movie like this."
The film is set to be released in the US on October 9, and the UK on November 13.

Google is creating a general-purpose robot

43 key moments in Google’s 18-year history

Videos of Google-owned robots, some that look like mechanical bulls and others resembling humanoids from sci-fi movies, have been viewed more than 90 million times online. Despite that YouTube fame, Google is reluctant to discuss its robotics operation publicly. Behind the scenes, the company is laying the groundwork for intelligent, multipurpose robots, according to interviews with people familiar with the projects and research published in academic repositories.

As part of a restructuring effort to separate the Google internet services from research arms and unrelated businesses, the company will create a separate division for robotics within the renamed umbrella entity Alphabet, says a person familiar with the plans. Boston Dynamics—a maker of robots for the US military, Sony, and others that developed the robots popular on YouTube—will operate with some independence within the newly formed group, says the person, who requested not to be named because the plans aren't public.

The autonomy within Alphabet may help the company accelerate efforts to develop robotics systems capable of solving a wide range of everyday problems. Google's robotics group, which has grown substantially in the last two years thanks to at least eight acquisitions including Boston Dynamics, has already made strides. The company is using its immense resources to build machines that could someday serve as domestic helpers or security droids.

Research published periodically reveals technical breakthroughs and provides a road map for where Google robots are headed. For example, the company is experimenting with feeding short video clips into machines' electronic brains to improve their vision, according to a Google paper published online September 4 in Cornell University's Arxiv repository. The technique uses snippets of footage to give computers a better sense of what, say, a banana looks like from multiple angles. The system can also work with video shot on standard mobile phones, the researchers write.

Google hasn't discussed how its robotics ambitions may someday turn into a moneymaker. Scott Strawn, an analyst at research firm IDC, doesn't expect Google to commercialize its technology anytime soon. But robots are a natural extension of artificial intelligence, which is a big area Google has invested in for search and other products, he says. "They have many of the world's experts in AI on their payroll. You can look to them to be at the forefront of that technology, and it's that which will enable a robotics program."

Experts in the field convened in San Jose last week at the RoboBusiness conference to discuss developments in machine capabilities, AI, and other topics. Google was on many people's minds. "They're working on generic solutions to very hard problems," says Melonee Wise, the CEO of startup Fetch Robotics. One area where Google is far ahead of the competition is in image and object recognition, says Wise, a former employee of robotics incubator Willow Garage, which Google acquired assets from.
The company's DeepMind AI team has started applying a version of its software learning system to robots. An earlier incarnation of that system enabled computers to figure out how to play and master retro video games on their own. The robot version, outlined in a paper published September 9, learned how to solve more than 20 simulated tasks, including driving a car, hitting a hockey puck, and walking, by watching low-quality footage. Google recently solved another tricky problem in robotics: teaching robots how to grasp an object. Along with the University of Washington, Google developed a system allowing robots to classify an object within a fraction of a second and find the right spot to grab, according to another recent paper.

Jeff Dean, a senior fellow at Google, says his research team is looking at using "deep learning" techniques, which allow computers to discover patterns within reams of data, to improve how robots see and move around the world. "We have a couple of robots we're playing with," Dean says
.


Larry Page, who will become chief executive officer of the new Alphabet, has been making significant commitments to robotics, but some executives in the industry are skeptical about the company's long-term goals. Rich Mahoney, executive director of the robotics lab at SRI International, questions whether a robot will ever materialize as an actual product. Whatever happens, Google probably won't rush a robot out anytime soon, says Steve Cousins, the CEO of robotics startup Savioke and former chief of Willow Garage. "They have the opportunity to do something long-term."



Google's robotics projects have been mostly self-contained, but the company has begun collaborating, in small ways, with other groups. One of those is the Open Source Robotics Foundation, which helps steward the development of a free operating system designed to run on many different types of robots. The Robotics Operating System, or ROS, has been adopted by some groups at Google, says Nate Koenig, the chief technology officer at the foundation.

Google, like other ROS users, has alerted the foundation to software bugs it finds and has contributed fixes, Koenig says. Google engineers have also worked with the foundation on Project Tango, an experimental system to add sophisticated mapping capabilities to mobile devices.

However, Koenig says he's not aware of "any major contribution by Google" to the project.

Everyone is waiting to see whether Google fully adopts the open-source ROS or creates a competing operating system as it did in phones and computers, Koenig says. "They could come out with their own Android," he says. "They could also come out on the side of ROS."



 

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